Rivals Weapons Database
Every weapon name on this page was verified against the community wikis. Numeric stats appear only where a source documents them — the rest are honestly marked “value not documented” instead of filled with invented numbers.
Assault Rifle
The default free primary — every player starts here. Surprisingly competitive for its cost.
12 dmg/shot | ~600 RPM (0.1s interval) | 20-rd mag | 1.25x headshot | falloff 13-3 (50-200 studs) | -10% move speed
Shotgun
Semi-auto pellet monster at close range; falls off hard past 10 studs.
10 pellets x 7.5 dmg | 1.5x headshot (112.5 max) | 7-rd mag + 35 reserve | 0.7s interval | 6.5-degree spread | min 25 dmg past 10 studs
Sniper
The most expensive Standard weapon. One tap to the head ends any duel.
150 headshot (one-shot kill) | 50 body | no damage falloff | long interval between shots | reload/fire rate not documented
Minigun
Prime-tier hose with bullet penetration. Slows you while spinning up.
8 dmg/shot | 300 reserve | 1.25x headshot | falloff 9-4.5 | 2-pen bullets | no reload needed
Paintball Gun
Prime-tier plinker with a unique projectile feel.
Value not documented (slow fire rate, high per-shot damage per community description)
Bow
Skill-shot projectile weapon.
Value not documented
Burst Rifle
Burst-fire rifle.
Value not documented
Dart Gun
Utility-flavored primary.
Value not documented
Firework Launcher
Explosive festive launcher.
Value not documented
Flamethrower
Close-range area denial.
Value not documented
Grenade Launcher
Arcing explosive projectiles.
Value not documented
Hyperlaser
Energy beam weapon.
Value not documented (spelling varies by source — verify in game)
Ice Gun
Cryo utility weapon.
Value not documented
Ray Gun
Classic energy weapon.
Value not documented
Subspace Tripmine Gun
Deploys tripmines as a gun slot.
Value not documented
Tesla Gun
Chain-lightning weapon.
Value not documented
Revolver
The reliable sidearm — solid headshot payoff.
30 dmg | 40 headshot | falloff 34-8.5 (50-200 studs) | 0.9s deploy time | -5% move speed | semi-auto
Uzi
Fast-firing pocket SMG.
8 dmg/shot | 24-rd mag + 96 reserve | 1.25x headshot | falloff to 1.75-2 at range | 3-degree spread
Blast Bow
Explosive secondary bow.
Value not documented
Crossbow
Silent bolt thrower.
Value not documented
Dual Guns
Akimbo pistols.
Value not documented
Hand Cannon
Heavy-hitting pocket cannon.
Value not documented
Handgun
Basic sidearm.
Value not documented
Harpoon Gun
Pulls targets in.
Value not documented
Shotbow
Shotgun-meets-bow hybrid.
Value not documented
Stake Launcher
Projectile harpoon variant.
Value not documented
Taser
Stun sidearm.
Value not documented
Katana
The signature melee blade.
Value not documented
Knife
Default melee.
Value not documented
Machete
Heavy chopping melee.
Value not documented
Axe
Slow, heavy melee.
Value not documented
War Hammer
Massive slow melee.
Value not documented